Post by Johan Oresso on Sept 13, 2009 9:46:58 GMT -5
Here are the other BlackWings, made for Survivor round 2.
Bora, the Spear
Moves:
Fly- Bora can fly.
Breaking Spear- Bora's spear can break through shields, auras etc.
Call to Battle- When a BlackWing fights, Bora is called towards that battle and there's a chance he might join it.
Intimidate- Bora lets out a roar, intimidating enemies.
Feather Shoot- Bora fires sharp feathers.
Earth Power- Bora surrounds himself with boulders which he throws at enemies.
Shura, the Blue Flame
Moves:
Fly- Shura can fly.
FlameThrower- Shura sends out a long path of flames.
FireTornado- Shura creates a huge tornado of flames.
FireSpin- Shura is surrounded by flames and tackles you, causing minor burns.
Fire Claw- Shura's claws are set ablaze and he slashes with them.
Armed Fighter
Moves:
Fly- AF can fly.
Tornado- By flapping with his wings, AF can create a small tornado.
Steel Wing- AF's wings turn into steel.
Gun- Since AF is naturally a little weak, he's equiped with a gun that gives him extra attacks and abilities.
Lock-On- AF can target someone very accurate and shoot a bullet at him. Hard to dodge and also works on Invisible people..
Missile- AF fires a missile which exploses when it makes contact.
Machinegun- AF shoots a barrage of bullets with his gun. Not accurate, but a wide area of attack.
Piercing- AF's gun shoots bullets which can pierce through shields, auras etc.
Vayu, the Emblem of Honor
Moves:
Fly- Vayu can fly.
Revenge of the Fallen- When Vayu dies, another BlackWing is called to replace him.
Agility- Vayu is very agile and fast.
Feather Shoot- Vay fires sharp feathers.
Rolling Kick- Vay kicks someone, sending them back a few feet.
Wing Attack- Vay hits someone with his wings.
Sirocco, the Dawn
Moves:
Fly- Sirocco can fly.
Dawn- Sirocco heals his allies.
Attack+- Sirocco increases the attack of an ally.
Defence+- Sirocco increases the defence of an ally.
Speed+- Sirocco increases the speed of an ally.
Thunder Wave- Sirocco sends out a jolt of electricity that can paralyze the enemy.
Elphin, the Raven
Moves:
Fly- Elphin can fly.
Dark Force- Elphin creates a weapon of his choice out of the darkness.
DarkShroud- Elphin darkens the area around him.
Dark Claw- Elphin's claws are surrounded by darkness and an enemy hit by them slowly loses his power.
Ominous Wind- Elphin sends out a scary wind that makes people afraid for no reason.
Terrify- Elphin temporary takes the form of an enemies greatest fear.
Gale, the Hurricane
Moves:
Fly- Gale can fly.
Levitation- Gale can levitate people and objects.
Psychic Beam- Gale fires a beam of psychic energy.
Nightmare- Gale inflicts a nightmare on a sleeping enemy.
Power Swap- Gale swaps the powers of two enemies. Causing confusion since you aren't familiar with the new powers you got.
Teleport- Gale can teleport.
Trick- Gale tricks you into thinking something that isn't true.
Kalut, the Whirlwind
Moves:
Fly- Kalut can fly.
Hypnosis- Kalut puts an enemy to sleep.
Psychic Shield- Kalut creates a shield around him.
Confusion- Kalut confuses an enemy.
Mind Crush- Kalut inflicts an enemy with a temporary mind crush.
Teleport- Kalut can teleport.
Copy- Kalut copies the move of an enemy.
Final Attack- A combo attack of Gale and Kalut. They fire a huge blast of psychic energy, negating shields, auras, invisibles etc.
Bora, the Spear
Moves:
Fly- Bora can fly.
Breaking Spear- Bora's spear can break through shields, auras etc.
Call to Battle- When a BlackWing fights, Bora is called towards that battle and there's a chance he might join it.
Intimidate- Bora lets out a roar, intimidating enemies.
Feather Shoot- Bora fires sharp feathers.
Earth Power- Bora surrounds himself with boulders which he throws at enemies.
Shura, the Blue Flame
Moves:
Fly- Shura can fly.
FlameThrower- Shura sends out a long path of flames.
FireTornado- Shura creates a huge tornado of flames.
FireSpin- Shura is surrounded by flames and tackles you, causing minor burns.
Fire Claw- Shura's claws are set ablaze and he slashes with them.
Armed Fighter
Moves:
Fly- AF can fly.
Tornado- By flapping with his wings, AF can create a small tornado.
Steel Wing- AF's wings turn into steel.
Gun- Since AF is naturally a little weak, he's equiped with a gun that gives him extra attacks and abilities.
Lock-On- AF can target someone very accurate and shoot a bullet at him. Hard to dodge and also works on Invisible people..
Missile- AF fires a missile which exploses when it makes contact.
Machinegun- AF shoots a barrage of bullets with his gun. Not accurate, but a wide area of attack.
Piercing- AF's gun shoots bullets which can pierce through shields, auras etc.
Vayu, the Emblem of Honor
Moves:
Fly- Vayu can fly.
Revenge of the Fallen- When Vayu dies, another BlackWing is called to replace him.
Agility- Vayu is very agile and fast.
Feather Shoot- Vay fires sharp feathers.
Rolling Kick- Vay kicks someone, sending them back a few feet.
Wing Attack- Vay hits someone with his wings.
Sirocco, the Dawn
Moves:
Fly- Sirocco can fly.
Dawn- Sirocco heals his allies.
Attack+- Sirocco increases the attack of an ally.
Defence+- Sirocco increases the defence of an ally.
Speed+- Sirocco increases the speed of an ally.
Thunder Wave- Sirocco sends out a jolt of electricity that can paralyze the enemy.
Elphin, the Raven
Moves:
Fly- Elphin can fly.
Dark Force- Elphin creates a weapon of his choice out of the darkness.
DarkShroud- Elphin darkens the area around him.
Dark Claw- Elphin's claws are surrounded by darkness and an enemy hit by them slowly loses his power.
Ominous Wind- Elphin sends out a scary wind that makes people afraid for no reason.
Terrify- Elphin temporary takes the form of an enemies greatest fear.
Gale, the Hurricane
Moves:
Fly- Gale can fly.
Levitation- Gale can levitate people and objects.
Psychic Beam- Gale fires a beam of psychic energy.
Nightmare- Gale inflicts a nightmare on a sleeping enemy.
Power Swap- Gale swaps the powers of two enemies. Causing confusion since you aren't familiar with the new powers you got.
Teleport- Gale can teleport.
Trick- Gale tricks you into thinking something that isn't true.
Kalut, the Whirlwind
Moves:
Fly- Kalut can fly.
Hypnosis- Kalut puts an enemy to sleep.
Psychic Shield- Kalut creates a shield around him.
Confusion- Kalut confuses an enemy.
Mind Crush- Kalut inflicts an enemy with a temporary mind crush.
Teleport- Kalut can teleport.
Copy- Kalut copies the move of an enemy.
Final Attack- A combo attack of Gale and Kalut. They fire a huge blast of psychic energy, negating shields, auras, invisibles etc.