Post by Fracture on Jul 14, 2010 17:57:34 GMT -5
Lvl 1:
Mind Symbience - Drawing on an instinctive empathy, one's soul exits the body and enters the mind of another as a secondary presence. Interaction in this state is limited solely to the investigation of the victim's mental processes or conversing with them through their thoughts (like having a voice in the back of their head). While this is done, the user's body is left like an empty shell, and they have absolutely no control over it until the merge is over, and they return to their own body. Once exited, the body must be left vacant for five minutes at minimum to give it time to recuperate from the separation of mind and body.
Lvl 2:
Passive Empathy - A connection to those one is closest to is intensified, so that there is always a subconscious feeling of what they're going through. Note that the situation they're in is a complete mystery to the user, as the only tool of shared experience is emotional, and if the emotional levels are high enough, physical (pain, joy, .... erotic bliss ... etc.).
Lvl 3:
Shadow of Nostalgia - Recalls to mind the identity of a previous 'host', in order to pinpoint their location at that point and time.
Lvl 4:
Mind and Body Symbience - A 'level up' so-to-speak of Mind Symbience, with the addition of allowing the user to overpower the host by means of willpower enough to gain control of isolated limbs (arm, leg, etc.) and speech. Grows by use over time. (Up to mod)
Lvl 5:
Symbient Nag - A half-symbience, allowing the user to project suggestions into a target's subconscious. It is NOT mind control - like any other urge a person has, it can be turned down with application of willpower and conviction.
Lvl 6:
Mind, Body, and Soul Symbience - The final level of Entity Symbience, it allows full control over the host's body, suppressing their soul just enough to do this. More or less, it's a role-reversal of Mind Symbience - the user can still hear the thoughts of the host, and the host can tell what the user is thinking and see through their sight. This CAN be overpowered by extreme force of will, and the user is incapable if in any way considerably intoxicated (as in, if they're drunk, and their mental faculties aren't clear). (Up to mod)
Lvl 7:
Active Empathy - The user is able to do a half-symbience, allowing them to stay rooted in their own body, while still connecting enough with the victim to get a read on their emotional state. It takes concentration, however.
Lvl 8:
Reverse Empathy - Reverses the effects of empathy, forcing one's own emotions on a target while activated. Can only be kept up for so long.
Lvl 9:
Blind Rage - Activated only be EXTREME anger or rage. Amps up an adrenaline rush, and disconnects from one's nerves, throwing them into a state of violent rage, strength gaining a boost and disabling pain ... until after this effect wheres off, which would be, as soon as the user calms down.
Lvl 10:
Soul Shred - Tears off a fraction of the soul, planting it into the victim's subconscious, allowing for a Mind Symbience without leaving one's own body. HOWEVER. The damage is permanent; if done too much, one will go insane.
Mind Symbience - Drawing on an instinctive empathy, one's soul exits the body and enters the mind of another as a secondary presence. Interaction in this state is limited solely to the investigation of the victim's mental processes or conversing with them through their thoughts (like having a voice in the back of their head). While this is done, the user's body is left like an empty shell, and they have absolutely no control over it until the merge is over, and they return to their own body. Once exited, the body must be left vacant for five minutes at minimum to give it time to recuperate from the separation of mind and body.
Lvl 2:
Passive Empathy - A connection to those one is closest to is intensified, so that there is always a subconscious feeling of what they're going through. Note that the situation they're in is a complete mystery to the user, as the only tool of shared experience is emotional, and if the emotional levels are high enough, physical (pain, joy, .... erotic bliss ... etc.).
Lvl 3:
Shadow of Nostalgia - Recalls to mind the identity of a previous 'host', in order to pinpoint their location at that point and time.
Lvl 4:
Mind and Body Symbience - A 'level up' so-to-speak of Mind Symbience, with the addition of allowing the user to overpower the host by means of willpower enough to gain control of isolated limbs (arm, leg, etc.) and speech. Grows by use over time. (Up to mod)
Lvl 5:
Symbient Nag - A half-symbience, allowing the user to project suggestions into a target's subconscious. It is NOT mind control - like any other urge a person has, it can be turned down with application of willpower and conviction.
Lvl 6:
Mind, Body, and Soul Symbience - The final level of Entity Symbience, it allows full control over the host's body, suppressing their soul just enough to do this. More or less, it's a role-reversal of Mind Symbience - the user can still hear the thoughts of the host, and the host can tell what the user is thinking and see through their sight. This CAN be overpowered by extreme force of will, and the user is incapable if in any way considerably intoxicated (as in, if they're drunk, and their mental faculties aren't clear). (Up to mod)
Lvl 7:
Active Empathy - The user is able to do a half-symbience, allowing them to stay rooted in their own body, while still connecting enough with the victim to get a read on their emotional state. It takes concentration, however.
Lvl 8:
Reverse Empathy - Reverses the effects of empathy, forcing one's own emotions on a target while activated. Can only be kept up for so long.
Lvl 9:
Blind Rage - Activated only be EXTREME anger or rage. Amps up an adrenaline rush, and disconnects from one's nerves, throwing them into a state of violent rage, strength gaining a boost and disabling pain ... until after this effect wheres off, which would be, as soon as the user calms down.
Lvl 10:
Soul Shred - Tears off a fraction of the soul, planting it into the victim's subconscious, allowing for a Mind Symbience without leaving one's own body. HOWEVER. The damage is permanent; if done too much, one will go insane.