Post by Fracture on Jul 14, 2010 18:24:42 GMT -5
Lvl 1:
First Decompression- The lack of air you create just around your opponent causes the blood vessels to bulge and throb painfully.
Lvl 2:
Airlessness- Expelling all air not only allows you to hold your breath for long periods of time, although not endless ones, and to survive most pressures.
Lvl 3:
Vacuum Parry- Near an attacking fist, blade, energy ball, or anything else, a momentary vacuum appears which sucks the attack away from you.
Lvl 4:
Secondary Decompression- At this point, small blood vessels will rupture under your touch, causing pain and weakening the opponent.
Lvl 5:
Pressure Difference- Creating a vacuum at one side of something while keeping the atmosphere presents on the other side will break it.
Lvl 6:
Serious Decompression- The opponent sees black spots and the pain in his skin becomes near unbearable. Small vessels rupture, causing small internal bleeding, and old wounds reopen.
Lvl 7:
Thin Air- The air around you becomes much thinner, which makes it difficult for others to breathe and function.
Lvl 8:
Very Serious Decompression- Even larger blood vessels will now pop open, causing stabbing pains and damage to muscles which may, after a while, paralyze them.
Lvl 9:
Vacuum Redirect- A large vacuum causes an incoming attack of large size to be turned somewhere else entirely, wherever you want it.
Lvl 10:
Complete Decompression- Blood vessels begin popping merrily almost instantly, boiling blood flowing out of the injuries, and the eyes are damaged greatly.
First Decompression- The lack of air you create just around your opponent causes the blood vessels to bulge and throb painfully.
Lvl 2:
Airlessness- Expelling all air not only allows you to hold your breath for long periods of time, although not endless ones, and to survive most pressures.
Lvl 3:
Vacuum Parry- Near an attacking fist, blade, energy ball, or anything else, a momentary vacuum appears which sucks the attack away from you.
Lvl 4:
Secondary Decompression- At this point, small blood vessels will rupture under your touch, causing pain and weakening the opponent.
Lvl 5:
Pressure Difference- Creating a vacuum at one side of something while keeping the atmosphere presents on the other side will break it.
Lvl 6:
Serious Decompression- The opponent sees black spots and the pain in his skin becomes near unbearable. Small vessels rupture, causing small internal bleeding, and old wounds reopen.
Lvl 7:
Thin Air- The air around you becomes much thinner, which makes it difficult for others to breathe and function.
Lvl 8:
Very Serious Decompression- Even larger blood vessels will now pop open, causing stabbing pains and damage to muscles which may, after a while, paralyze them.
Lvl 9:
Vacuum Redirect- A large vacuum causes an incoming attack of large size to be turned somewhere else entirely, wherever you want it.
Lvl 10:
Complete Decompression- Blood vessels begin popping merrily almost instantly, boiling blood flowing out of the injuries, and the eyes are damaged greatly.