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Post by Ikul on Jun 9, 2009 16:35:40 GMT -5
Lvl 1: First dehydration: You suck the liquid out of a person, which results in difficulty to move and muscular spasms, which can last for up to an hour. This and continued forms is negated by drinking liquid, but a person can only drink so much.
Lvl 2: Expel water: by removing large amounts of water from your body, you can become much thinner, so you pass through narrow passages, or voluntarily enter a hibernation-like state
Lvl 3: Skin crust: Dehydrated skin on your body becomes hard and serves as a carapace.
Lvl 4: Secondary dehydration: Your touch now also causes sight and breathing problems , and its effects last for two hours.
Lvl 5: Draw Liquids: forcing any liquid from something will cause it to crack, and become brittle.
Lvl 6: Serious dehydration: If the affected person tries to move rapidly now, he or she becomes dizzy and might faint.
Lvl 7: Create Desert: All water vanishes from the nearby area, creating an environment in which it becomes hard to survive.
Lvl 8: Very Serious Dehydration: An affected individual will now also experience headaches and sleepiness. It will be difficult to control the muscles due to spasms.
Lvl 9: Rock Crust: You can dry your skin so hard it blocks almost any blow.
Lvl 10: Complete Dehydration: The affected person gets spasms that make it nearly impossible to control the body and will slowly lose consciousness and eventually sink into a state of delirium.
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Post by Ikul on Jun 9, 2009 16:45:32 GMT -5
((Previous is called Power of Aridity))
Power of the Vacuum: Lvl 1: First decompression: The lack of air you create just around your opponent causes the blood vessels to bulge and throb painfully.
Lvl 2: Airlessness: Expelling all air not only allows to hold your breath for long periods of time, although not endless ones, and to survive most pressures.
Lvl 3: Vacuum Parry: Near an attacking fist, blade, energy ball, or anything else, a momentary vacuum appears which sucks the attack away from you.
Lvl 4: Secondary decompression: At this point, small blood vessels will rupture under your touch, causing pain and weakening the opponent.
Lvl 5: Pressure difference: Creating a vacuum at one side of something while keeping the atmosphere presents on the other side will break it.
Lvl 6: Serious decompression: The opponent sees black spots and the pain in his skin becomes near unbearable. Small vessels rupture, causing small internal bleedings, and old wounds reopen.
Lvl 7: Thin air: The air around you becomes much thinner, which makes it difficult for others to breathe and function.
Lvl 8: Very Serious Decompression: Even larger blood vesses will now pop open, causing stabbing pains and damage to muscles which may, after a while, paralyse them.
Lvl 9: Vacuum redirect: A large vacuum causes an incoming attack of large size to be turned somewhere else entirely, wherever you want it.
Lvl 10: Complete Decompression: Blood vessels begin popping merrily almost instantly, boiling blood flowing out of the injuries, and the eyes are damaged greatly.
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