Post by Link on Jul 14, 2010 12:44:02 GMT -5
All Rules regarding Familiars are located here.
Familiars are a pet/assistant that will travel with you, assisting you in various ways.
Familiars CAN be controlled by you IF you know the Language your Familiar speaks. If not, they are controlled by the Mod.
NOTE THAT YOU STILL DO NOT MOD YOUR FAMILIAR! THE OUTCOME OF THEIR ACTIONS/MOVES ARE STILL CONTROLLED BY A MOD, LIKE NORMAL.
* 1(one)Active Familiar per Character (All non-Active Familiars go in your Account Thread.)
* You must be Lvl 3 or higher to have a Familiar.
* If you do not speak/understand the Language your Familiar speaks, you cannot control them, have a conversation with them, and your orders might not always be followed.
* Familiars CAN die/be destroyed.
* Familiars CAN be revived/repaired at Labs for 1/2 their original cost. (Promo Familiars are revived free)
* Non-Active Familiars CAN be sold/traded/donated to other players, in the Trading/Donations Board.
* At this current time, Familiars have no set Lvl and do not Lvl.
* Familiars moves CAN be Leveled at a Lab, for the same price as normal.
* Familiars CANNOT learn Secondary Powers.
Powerset Rulings involving Familiars:
* Familiars CAN be healed and strengthened by Character's Powers.
* Soul Molding- Familiars souls CAN be taken.
* Summoning- Character with Summons CAN ALSO have a Familiar.
More Rules and Edits may come if need be. Edits will be announced in the News.
Familiars are a pet/assistant that will travel with you, assisting you in various ways.
Familiars CAN be controlled by you IF you know the Language your Familiar speaks. If not, they are controlled by the Mod.
NOTE THAT YOU STILL DO NOT MOD YOUR FAMILIAR! THE OUTCOME OF THEIR ACTIONS/MOVES ARE STILL CONTROLLED BY A MOD, LIKE NORMAL.
* 1(one)Active Familiar per Character (All non-Active Familiars go in your Account Thread.)
* You must be Lvl 3 or higher to have a Familiar.
* If you do not speak/understand the Language your Familiar speaks, you cannot control them, have a conversation with them, and your orders might not always be followed.
* Familiars CAN die/be destroyed.
* Familiars CAN be revived/repaired at Labs for 1/2 their original cost. (Promo Familiars are revived free)
* Non-Active Familiars CAN be sold/traded/donated to other players, in the Trading/Donations Board.
* At this current time, Familiars have no set Lvl and do not Lvl.
* Familiars moves CAN be Leveled at a Lab, for the same price as normal.
* Familiars CANNOT learn Secondary Powers.
Powerset Rulings involving Familiars:
* Familiars CAN be healed and strengthened by Character's Powers.
* Soul Molding- Familiars souls CAN be taken.
* Summoning- Character with Summons CAN ALSO have a Familiar.
More Rules and Edits may come if need be. Edits will be announced in the News.