Post by Link on Dec 6, 2008 23:24:09 GMT -5
If you and another player are in a fight, make sure to ask a Staff Member to Judge your thread. This is how a common Turn Sequence would look.
Basic Round
Villain attacks Hero.
Hero attacks Villain.
Staff Member says what happens and in what order along with the end result.
For details, we'll use names.
Bob used Threatening Roar.
Bill used Flurry.
Judge: Bobs Threatening Roar made Bill unable to move.
A Player is only allowed one post per Round. A Round is when each players posts ONCE, and then a Staff Member judges.
*If you and your enemy are having a conversation, If Player A says:"Bring it on." then attacks, and then Player B says:"I plan to, and youll lose." then attacks, Player A CANNOT post after that saying "No I wont" UNTIL a Judge has said what happens. Doing otherwise would break the ONE POST PER ROUND RULE.
This ALSO means you cant post after Player B with "Defends with Shield." However, you CAN edit your post to say "Also creates a Shield, in case of a strike" AS LONG AS you didnt already use a Defense move.
Round Attacks:
During battle, you are allowed:
ONE OFFENSIVE MOVE- An Attack. Anything thats primary purpose is to hurt. Be it Physical, mental, or Energy.
ONE DEFENSIVE MOVE- a Shield. Anything thats primary purpose is to defend. This can also include powers that defend AND reflect damage or increase your stats.
ONE HEALING MOVE- If a moves ONLY purpose is to heal, you can use it.
ONE SUMMON MOVE- a Player is allowed one summon per turn. If an attack summons AND attacks (Whispering Step Lvl 5) then that counts for BOTH Offensive and a Summon)
*Your Summoned creature CAN attack as soon as its summoned, however, a mod can very well say that as soon as it appeared, it was hit because it wasnt anticipating the attack.
ONE TRAVEL MOVE- A Travel move is anything from Flight, Teleportation, Jumping, etc. ANYTHING that gets you to point A to Point B faster than walking or running.
*Using Super Speed does not count as a travel move, but movement.
ONE STAT INCREASER- A Stat increaser is any move that increases your Strength or power. ONLY IF THAT'S THE ONLY THING IT DOES! IF IT DEFENDS OR IS AN ATTACK, IT COUNTS AS SUCH!
-OR-
Power Negation Power- Because Negating Powers can be a very big Ace up your sleeve, if you use a Power Negating move, you cannot use: Any Offensive, Stat Increasers, or Healing moves.
Movement is Free and does not count towards any maximum. However, know that you have LOW chances of crossing a large distance AND attacking your enemy with a Close Combat move in one round.
Exceptions:
At the Cost of an Offensive(Attack) Move, you can use a Second Defensive, Healing, or Summon move.
YOU WILL NEVER BE ABLE TO USE 2 OFFENSIVE MOVES IN ONE ROUND!
*Some NPCs have in their Moves: "Can attack twice (or 3) times per round." THIS is the only way you could do two attacks per round, and as of now is NOT open to Player Characters.
Stats while Judging
A Judge must keep in mind:
Basic Round
Villain attacks Hero.
Hero attacks Villain.
Staff Member says what happens and in what order along with the end result.
For details, we'll use names.
Bob used Threatening Roar.
Bill used Flurry.
Judge: Bobs Threatening Roar made Bill unable to move.
A Player is only allowed one post per Round. A Round is when each players posts ONCE, and then a Staff Member judges.
*If you and your enemy are having a conversation, If Player A says:"Bring it on." then attacks, and then Player B says:"I plan to, and youll lose." then attacks, Player A CANNOT post after that saying "No I wont" UNTIL a Judge has said what happens. Doing otherwise would break the ONE POST PER ROUND RULE.
This ALSO means you cant post after Player B with "Defends with Shield." However, you CAN edit your post to say "Also creates a Shield, in case of a strike" AS LONG AS you didnt already use a Defense move.
Round Attacks:
During battle, you are allowed:
ONE OFFENSIVE MOVE- An Attack. Anything thats primary purpose is to hurt. Be it Physical, mental, or Energy.
ONE DEFENSIVE MOVE- a Shield. Anything thats primary purpose is to defend. This can also include powers that defend AND reflect damage or increase your stats.
ONE HEALING MOVE- If a moves ONLY purpose is to heal, you can use it.
ONE SUMMON MOVE- a Player is allowed one summon per turn. If an attack summons AND attacks (Whispering Step Lvl 5) then that counts for BOTH Offensive and a Summon)
*Your Summoned creature CAN attack as soon as its summoned, however, a mod can very well say that as soon as it appeared, it was hit because it wasnt anticipating the attack.
ONE TRAVEL MOVE- A Travel move is anything from Flight, Teleportation, Jumping, etc. ANYTHING that gets you to point A to Point B faster than walking or running.
*Using Super Speed does not count as a travel move, but movement.
ONE STAT INCREASER- A Stat increaser is any move that increases your Strength or power. ONLY IF THAT'S THE ONLY THING IT DOES! IF IT DEFENDS OR IS AN ATTACK, IT COUNTS AS SUCH!
-OR-
Power Negation Power- Because Negating Powers can be a very big Ace up your sleeve, if you use a Power Negating move, you cannot use: Any Offensive, Stat Increasers, or Healing moves.
Movement is Free and does not count towards any maximum. However, know that you have LOW chances of crossing a large distance AND attacking your enemy with a Close Combat move in one round.
Exceptions:
At the Cost of an Offensive(Attack) Move, you can use a Second Defensive, Healing, or Summon move.
YOU WILL NEVER BE ABLE TO USE 2 OFFENSIVE MOVES IN ONE ROUND!
*Some NPCs have in their Moves: "Can attack twice (or 3) times per round." THIS is the only way you could do two attacks per round, and as of now is NOT open to Player Characters.
Stats while Judging
A Judge must keep in mind:
- Both Characters Lvl: Someone who is many levels underneath someone would not stand much of a chance.
- Their IQ- When fighting a Super Intelligent being, or on whether or not they have the intelligence to plan super combos (BEWARE OF METAGAMING/4TH WALL BREAKING!)
- A player's weakness- Would make certain attacks critical and do more damage.
- Weight: If a character attempts to grab another character or pick them up.
- Ailments: Previous injuries, Fatigue, Drowsiness, Thirst, Hunger... etc.
Before Judging, a Judge should look at what each move does, so that mistakes are not made. And of course if that the character can actually use that move.
*IF YOU HAVE NOT UPDATED YOUR CHARACTER WITH A MOVE EVEN THOUGH YOU EARNED IT, YOU WILL NOT BE ABLE TO USE IT THAT ROUND! THE JUDGE HAS THE OPTION OF SKIPPING YOUR ATTACK, POSTING SOMETHING LIKE: "Zack tried to use Darkness Beam, but because he doesnt know that power, nothing but a small fizzle of darkness came out."
NPC BATTLING
If A Character is fighting an NPC, the Staff Member controls both the NPC, and Judges the battle, as the Staff Member has no personal gain from the battles result.
*If you feel like the Judge is trying to purposefully kill your Character, you can:
A: Ask for another mod.
*That Staff Member however may take offense to this, and has the right to refuse modding you in the future.
B: Ask that the Staff member posts as if they control the NPC, and then ANOTHER Staff member Judges the battle.
*Again, this might insult the Staff member.
If this sounds too difficult, ask, and I'll try to clarify.
IF YOU THINK SOMETHING SHOULD BE ADDED, TELL ME!