Post by New Power on Sept 10, 2009 22:05:24 GMT -5
Hi. I'm thorn, and I'm new to this site. I'm making a character called Anaphlactic, and I was wondering if I might be able to use this power I created myself. Make adjustments as needed, but I hope you like it.
Power Class-Spores
Lvl 1:
Symbiotic Immunity- User is immune to All Spore Effects.
At lvl 3, the User gain partial immunity to gas effects.
Lvl 2:
Spore Release- User releases small spores that fan out in a 5 foot radius. Those affected by the spores get afflicted with coughing and sneezing, making them weaknened and impairing vision. Effects last for 2 minutes.
lvl 3:
Mass Spore Cloud- A great billowing cloud of spores appears, enveloping the room in an inky cloud of black and brown spores. This blocks visibility for all around within 15 feet, and those who breathe it in are paralyzed for 1 minute.
Lvl 4:
Spore Shield- Spores are released from body and quickly turn to mold. The shield is spongy and repels simple weapons. The user cannot move while inside the fungus, and has no visibility.
Lvl 5:
Lesser Fungus Drown- User releases a concentrated jet of living spores straight for a single opponent, clogging their ears, eyes, nose, and mouth with a combination of poisons and neurotoxin spores. The opponent will suffocate from inhaling this within half an hour of being hit, and becomes paralyzed within 15 minutes unless they retrieve adequate medical treatment.
Lvl 6:
Fungus Reach- Spores appear and turn into a rope-like fungus, from one body part of users choice to target surface, object or person, (up to 30 feet away.) The rope is sticky and forms a strong adhesive to all who touch it, except User. It can hold up to 100 lbs per lvl. Can successfully entangle up to three opponents at once. Anyone who comes in contact with the rope immediately breaks out in violent hives.
Lvl 7:
Healing Mushroom Growth- A mushroom bursts into being, growing to the size of a small dog within 5 minutes. It has a red cap, and is soft, with small puffs of spores oozing from its underbelly every few minutes. The mushroom has a few effects. Its’ flesh, when eaten, promotes extreme healing. Its’ skin forms sturdy bandages, and calms allergic reactions, when applied to the aggrieved area. The mushroom wilts in 1 hour. User may only use this ability once every 24 hours.
lvl 8:
Mass Spore Release- Spores erupt from Users body in massive quantities, blowing out in a 30 foot radius. For 5 minutes, all people within that area are blinded, deafened and have trouble thinking clearly, unless their IQ is over 150. Their movements are slow, clumsy.
lvl 9:
Fungus Drown- User releases a concentrated jet of spores at up to three different opponents. They are covered in spores, and temporarily blinded, while suffering severe sneezing, coughing and wheezing. If they inhale any, they will suffer the following effects:
10 minutes after inhalation: subjects will begin to hallucinate, break into a cold sweat, and lose almost all sense of direction.
20 minutes after inhalation: Total blindness and loss of hearing. 30 minutes after Inhalation: Paralysis
Lvl 10
Energy Convert- Inserting spores deep into a dead or paralyzed foe, the User may use them to draw out their energy. This process takes about 5 minutes per foe, but once completed sucks every inch of protein out of their bodies, and User absorbs it, healing all damage dealt to them. It also relieves him of all fatigue or other negative effects.
Power Class-Spores
Lvl 1:
Symbiotic Immunity- User is immune to All Spore Effects.
At lvl 3, the User gain partial immunity to gas effects.
Lvl 2:
Spore Release- User releases small spores that fan out in a 5 foot radius. Those affected by the spores get afflicted with coughing and sneezing, making them weaknened and impairing vision. Effects last for 2 minutes.
lvl 3:
Mass Spore Cloud- A great billowing cloud of spores appears, enveloping the room in an inky cloud of black and brown spores. This blocks visibility for all around within 15 feet, and those who breathe it in are paralyzed for 1 minute.
Lvl 4:
Spore Shield- Spores are released from body and quickly turn to mold. The shield is spongy and repels simple weapons. The user cannot move while inside the fungus, and has no visibility.
Lvl 5:
Lesser Fungus Drown- User releases a concentrated jet of living spores straight for a single opponent, clogging their ears, eyes, nose, and mouth with a combination of poisons and neurotoxin spores. The opponent will suffocate from inhaling this within half an hour of being hit, and becomes paralyzed within 15 minutes unless they retrieve adequate medical treatment.
Lvl 6:
Fungus Reach- Spores appear and turn into a rope-like fungus, from one body part of users choice to target surface, object or person, (up to 30 feet away.) The rope is sticky and forms a strong adhesive to all who touch it, except User. It can hold up to 100 lbs per lvl. Can successfully entangle up to three opponents at once. Anyone who comes in contact with the rope immediately breaks out in violent hives.
Lvl 7:
Healing Mushroom Growth- A mushroom bursts into being, growing to the size of a small dog within 5 minutes. It has a red cap, and is soft, with small puffs of spores oozing from its underbelly every few minutes. The mushroom has a few effects. Its’ flesh, when eaten, promotes extreme healing. Its’ skin forms sturdy bandages, and calms allergic reactions, when applied to the aggrieved area. The mushroom wilts in 1 hour. User may only use this ability once every 24 hours.
lvl 8:
Mass Spore Release- Spores erupt from Users body in massive quantities, blowing out in a 30 foot radius. For 5 minutes, all people within that area are blinded, deafened and have trouble thinking clearly, unless their IQ is over 150. Their movements are slow, clumsy.
lvl 9:
Fungus Drown- User releases a concentrated jet of spores at up to three different opponents. They are covered in spores, and temporarily blinded, while suffering severe sneezing, coughing and wheezing. If they inhale any, they will suffer the following effects:
10 minutes after inhalation: subjects will begin to hallucinate, break into a cold sweat, and lose almost all sense of direction.
20 minutes after inhalation: Total blindness and loss of hearing. 30 minutes after Inhalation: Paralysis
Lvl 10
Energy Convert- Inserting spores deep into a dead or paralyzed foe, the User may use them to draw out their energy. This process takes about 5 minutes per foe, but once completed sucks every inch of protein out of their bodies, and User absorbs it, healing all damage dealt to them. It also relieves him of all fatigue or other negative effects.