Post by Thorn on Sept 19, 2009 19:22:21 GMT -5
(Images Needed)
Insect Hybrids
Insect Drone-
www.gaianar.com/Creatures/Images%20of%20Monsters/beetleman.jpg
The lowest form of insect hybrid. They are used only for hard labor, due to their strength and resilient exoskeleton. They do not know how to fight, and when without guards, or orders, they becomes mindless bodies, only seeking to sustain their bodies. They can obey only simple commands, such as go, come, work, ect. Drones can see in the dark, and have good hearing. They don’t speak.
Level-1
Increased Strength- These creatures can lift up to twice their own weight.
Claws- Drones have strong, blunt claws that allow them to make short work of stonework, concrete, or tar.
Acid- The jaws of Insect Drone’s drip a type of acid which specifically targets rocks and metals, melting them easily, and loosening the surrounding soil.
Hybrid Guard-
kitsune-okayasu.deviantart.com/art/Antlion-Guard-original-46817921
Hybrid guards are a combination of Ant and Human, generally being sturdy, having four arms and compound eyes, but normal mouths. They can see in the dark, but can only communicate with other insect hybrids, and are not especially intelligent.
Level- 2-3
Increased strength- Hybrid Guards are stronger than normal humans and can take more damage
Claws- Hybrid Guards have sharp claws on their hands, which can inflict dire wounds
Will of the Hive- Hybrid Guards will attack a foe until either they or their opponent is dead
Hybrid Taskmasters-
sc4v3ng3r.deviantart.com/art/2-creatures-38477039
These strong hybrids oversee the working of insect hybrids with skill, and ensure that their work is not interrupted by outsiders. They too are a combination of Ant, but with four legs and four arms, and compound eyes. They are fierce fighters, and they have excellent senses.
Level-4-5
Increased Strength-Hybrid Taskmasters are twice as strong as humans
Increased Endurance- Taskmasters can fight for hours on end, never tiring. They are also extremely quick and agile
Spider Walk- Taskmasters can walk on walls
Poisoned Claws- Taskmasters have extremely sharp claws, which are coated in a poison, which causes the opponent to become drowsy and clumsy, should they sustain any deep wounds from them
Will of the Hive- Hybrid Taskmasters will attack a foe until either they or their opponent is dead
Scorpianus Guard-
transypoo.deviantart.com/art/Zodiac-Scorpio-131739248
These large, burly hybrids are covered in black chitinous armor and are equipped with a long, venomous tail. They are savage, and more cunning than their counterparts
Level-6
Venomous Tail- Scorpianus Guards are extremely skilled with their long tails, which contain a poison which dissolves muscles when it damages an enemy.
Rapid Leap- Scorpianus Guards like to leap around as they attack to keep the foe off balance, and can do so extremely quickly and powerfully.
Claws- The limbs of Scorpianus guards are covered in spines, which allow them to grip walls, and damage those who attempt to grab them
Armor- Scorpianus Guards take less damage from physical and energy damage
Arachnid Striker-
colours07.deviantart.com/art/Mrs-Spider-103930301
These lithe, dangerous hybrids are like dangerous assassins, blending the careful stealth of a spider with the calculations and intelligence of humans. They have four arms and four legs, compound eyes, and strong pincers. They can also see in the dark.
Level- 7
Camouflage- Arachnid Strikers can blend into their surroundings for up to 5 minutes
Mimic- Arachnid Strikers can mimic the voices of people they have heard speak
Increased speed- Arachnid Strikers are capable of moving so quickly, that they cannot be detected by the naked human eye, for up to 5 minutes. They can move almost three times more quickly than humans, and can jump 20 feet in any direction, due to their strong limbs.
Awareness- Due to their compound eyes, Arachnid strikers can see 360 degrees around them, and cannot be surprised. They can see through most types of camouflage, and are immune to mind control.
Tracking- Arachnid Strikers are masterful trackers, and can detect if a creature has been within a certain area in the past 24 hours, using its complex mix of olfactory and eye senses. Though it can take time, the creature can eventually determine what kind of creature it was, how long ago it was, and in which direction they went.
Web-Arachnid Strikers can spit a powerful, sticky web from their mouths, which spans 10 by 10, and weighs 100 pounds. It anchors to anything it touches, and is resistant to most cutting and sawing. It is vulnerable to fire however.
Poison- When an Arachnid Striker bites a living creature, it injects a powerful poison into the bloodstream. This removes all of the Victims super powers, and over the course of 15 minutes it results in paralysis, and within 2 hours, the victim will die.
Yellow Jacket-
goatgirl1.deviantart.com/art/APOCRITA-98796581
The strong core of the Insect Hybrid forces, the yellow jackets form a small, dangerous contingent which strike fear into the scum of the Underworld Gangs. They can speak, and since their journey to becoming hybrids involves much personal pain, they delight in inflicting pain. They can speak a mishmash of language, and buzzing. They are never alone though, and are always accompanied by one or more Yellow Jacket
Level- 8
Flight- Yellow jackets are agile, strong fliers, and can fly for hours at a time.
Sting- Yellow Jackets have long, sword-like stings which they conceal within their arms and legs, but which they may eject at any moment. They are extremely skilled with these strong weapons, called Stings.
Pain Venom- Yellow Jackets have a special venom laced into their ‘stings’ which causes anyone who is struck to be filled with a mind-numbing pain. The victim is unable to think clearly while under the influence of this venom, and begins screaming and clutching at themselves uncontrollably. The victim may die from repeated stings. The venom wears off in 30 minutes. When a Yellow Jacket has a person beaten down by its poison, there is a 33.3% chance it will do one of the following (as dictated by mod)
-Kill the opponent
-Return them to their leader
-Torture the victim with their stings for a while (as dictated by mod)
Honeyspitter Hybrid-
mosslamb.deviantart.com/art/Nameless-Bee-Color-Reference-130428318
These slow-moving tank-like hybrids are strong, but lack intellect. They resemble a combination of an enormously fat person, combined with a giant honeybee. They can speak slurred English.
Level-9
Honey Jet- The Honeyspitter ejects a massive amount of honey from its mouth in a golden cone 25 feet wide. The honey dissolves all natural matter it comes in contact with over a period of half an hour. It takes slightly longer with living beings, but it causes them major amounts of pain as it eats away at their skin
Hive of Stings- The Honeyspitter emits foot long stings from around it in a 360 degree radius for 15 feet. Foes who are struck by the stings lose all their 5 senses simultaneously. The effect wears off in 1 hour. However repeated stinging may result in permanent loss of senses. Hybrids are immune to this venom
Honey Shield- The Honeyspitter emits a massive amount of Honey from its mouth, which hardens quickly into a sort of shield. The shield is resilient, and should it be damaged, the Honeyspitter may repair it, although it is a slow process. Of its own accord, the honey loses its strength after three hours and dissolves.
Hardened Skin- The Honeyspitter’s skin is more resistant to all damage.
Centipede Hybrid-
thedarkcloak.deviantart.com/art/It-was-found-in-the-depths-18618436
This disturbingly elongated hybrid is a bizarre combination of human and insect. It has exactly 100 legs, and powerful mandibles. They can see in the dark, and have a good scent of smell. They can speak slurred human language.
Level-9
Awareness- Due to their compound eyes, Centipede Hybrids can see 360 degrees around them, and cannot be surprised. They can see through most types of camouflage, and are immune to mind control.
Rapid Speed- Centipede Hybrids can moving unnervingly fast, three times as fast as a human.
Coil- The Centipede Hybrid can move sinuously, and attempt to crush its enemies. It can attempt to hold up to four individuals
Increased Strength- A Centipede Hybrid can pick up and carry up to half its weight. (1000 pounds)
Poison- Both the Centipedes hybrids jaws, and its many hand/feet are covered in a dangerous venom, which causes nerve damage an paralysis
Flatten- The Centipede Hybrid may flatten its body into less than an inch thick for as long as it wishes. It may move normally like this.
Jaws- The Centipede Hybrid has huge mandibles, which it may use to crush bones, bite through muscles, and skin with ease.
Rend- If a Centipede Hybrid gets a hold of an opponent with more than four of its arm/feet, it may attempt to rend the opponent into pieces (as decided by mod. Should the opponent be torn directly in half, the victim dies instantly)
Armor- A Centipede Hybrid in covered in strong red-black armor, and is only vulnerable about the joints and underneath its belly. It is resistant to most physical damage, and its armor dulls weapons or claws that strike it
Perfect Great Moth Hybrid-
users.skynet.be/snight/images/xx/XX.htm12.jpg
A unique form, the Perfect Great Moth Hybrid is the strongest type of hybrid. Though few, unpredictable and undeniably without any actual feelings, the Perfect Great Moth is a fearsome symbol of what horrors can be unleashed when you tamper with nature.
Level-10
Fear- The Perfect Great Moth Hybrid is such a fearsome looking creature, that all with a level under its own are intimidated within a 15 foot radius, and cower in fear. To break themselves from the fear, they must use as supreme act of will, which takes one post, during which time they are helpless.
Wings- The Perfect Great Moth Hybrid Has massive, powerful wings which an bear its great weight aloft. They can summon gale-force winds with powerful sweeps, and are covered in powerful Allergens, which cause all creatures within 30 feet to begin sneezing and coughing uncontrollably. It also causes the skin to break out in a violent, extremely itchy rash and supresses Super Powers. It resembles a faint gold-brown powder, and is so small that it can infiltrate even a gas mask. Insect hybrids are immune to this ability.
Genetic Blast- Summoning its own essence into a powerful orb of pale green light, The Perfect Great Moth Hybrid releases it into a powerful beam, which cuts through anything in its way for 50 feet. Any living thing struck by this beam is literally unmade, it’s very molecular structure destabilizing and falling to pieces, the opponent literally collapsing into a puddle of entrail soup. This kills the opponent instantly.
Great Claws- A Perfect Great Moth Hybrid is equipped with massive claws, with which it can deal powerful and crippling blows, able to kill an opponent with a single blow
Leadership- Any insect hybrid that is fighting along side the Perfect Great Moth Hybrid gains the following effects
-Gains double its strength
-Has increased speed, agility and endurance
-Is more hardy, and lives longer
-Is not affected by Mind control, illusions, or sound effects
Horn- The Perfect Great Moth Hybrid has a horn on its forehead, whch its may use to slash, stab or impale enemies
Insect Hybrids
Insect Drone-
www.gaianar.com/Creatures/Images%20of%20Monsters/beetleman.jpg
The lowest form of insect hybrid. They are used only for hard labor, due to their strength and resilient exoskeleton. They do not know how to fight, and when without guards, or orders, they becomes mindless bodies, only seeking to sustain their bodies. They can obey only simple commands, such as go, come, work, ect. Drones can see in the dark, and have good hearing. They don’t speak.
Level-1
Increased Strength- These creatures can lift up to twice their own weight.
Claws- Drones have strong, blunt claws that allow them to make short work of stonework, concrete, or tar.
Acid- The jaws of Insect Drone’s drip a type of acid which specifically targets rocks and metals, melting them easily, and loosening the surrounding soil.
Hybrid Guard-
kitsune-okayasu.deviantart.com/art/Antlion-Guard-original-46817921
Hybrid guards are a combination of Ant and Human, generally being sturdy, having four arms and compound eyes, but normal mouths. They can see in the dark, but can only communicate with other insect hybrids, and are not especially intelligent.
Level- 2-3
Increased strength- Hybrid Guards are stronger than normal humans and can take more damage
Claws- Hybrid Guards have sharp claws on their hands, which can inflict dire wounds
Will of the Hive- Hybrid Guards will attack a foe until either they or their opponent is dead
Hybrid Taskmasters-
sc4v3ng3r.deviantart.com/art/2-creatures-38477039
These strong hybrids oversee the working of insect hybrids with skill, and ensure that their work is not interrupted by outsiders. They too are a combination of Ant, but with four legs and four arms, and compound eyes. They are fierce fighters, and they have excellent senses.
Level-4-5
Increased Strength-Hybrid Taskmasters are twice as strong as humans
Increased Endurance- Taskmasters can fight for hours on end, never tiring. They are also extremely quick and agile
Spider Walk- Taskmasters can walk on walls
Poisoned Claws- Taskmasters have extremely sharp claws, which are coated in a poison, which causes the opponent to become drowsy and clumsy, should they sustain any deep wounds from them
Will of the Hive- Hybrid Taskmasters will attack a foe until either they or their opponent is dead
Scorpianus Guard-
transypoo.deviantart.com/art/Zodiac-Scorpio-131739248
These large, burly hybrids are covered in black chitinous armor and are equipped with a long, venomous tail. They are savage, and more cunning than their counterparts
Level-6
Venomous Tail- Scorpianus Guards are extremely skilled with their long tails, which contain a poison which dissolves muscles when it damages an enemy.
Rapid Leap- Scorpianus Guards like to leap around as they attack to keep the foe off balance, and can do so extremely quickly and powerfully.
Claws- The limbs of Scorpianus guards are covered in spines, which allow them to grip walls, and damage those who attempt to grab them
Armor- Scorpianus Guards take less damage from physical and energy damage
Arachnid Striker-
colours07.deviantart.com/art/Mrs-Spider-103930301
These lithe, dangerous hybrids are like dangerous assassins, blending the careful stealth of a spider with the calculations and intelligence of humans. They have four arms and four legs, compound eyes, and strong pincers. They can also see in the dark.
Level- 7
Camouflage- Arachnid Strikers can blend into their surroundings for up to 5 minutes
Mimic- Arachnid Strikers can mimic the voices of people they have heard speak
Increased speed- Arachnid Strikers are capable of moving so quickly, that they cannot be detected by the naked human eye, for up to 5 minutes. They can move almost three times more quickly than humans, and can jump 20 feet in any direction, due to their strong limbs.
Awareness- Due to their compound eyes, Arachnid strikers can see 360 degrees around them, and cannot be surprised. They can see through most types of camouflage, and are immune to mind control.
Tracking- Arachnid Strikers are masterful trackers, and can detect if a creature has been within a certain area in the past 24 hours, using its complex mix of olfactory and eye senses. Though it can take time, the creature can eventually determine what kind of creature it was, how long ago it was, and in which direction they went.
Web-Arachnid Strikers can spit a powerful, sticky web from their mouths, which spans 10 by 10, and weighs 100 pounds. It anchors to anything it touches, and is resistant to most cutting and sawing. It is vulnerable to fire however.
Poison- When an Arachnid Striker bites a living creature, it injects a powerful poison into the bloodstream. This removes all of the Victims super powers, and over the course of 15 minutes it results in paralysis, and within 2 hours, the victim will die.
Yellow Jacket-
goatgirl1.deviantart.com/art/APOCRITA-98796581
The strong core of the Insect Hybrid forces, the yellow jackets form a small, dangerous contingent which strike fear into the scum of the Underworld Gangs. They can speak, and since their journey to becoming hybrids involves much personal pain, they delight in inflicting pain. They can speak a mishmash of language, and buzzing. They are never alone though, and are always accompanied by one or more Yellow Jacket
Level- 8
Flight- Yellow jackets are agile, strong fliers, and can fly for hours at a time.
Sting- Yellow Jackets have long, sword-like stings which they conceal within their arms and legs, but which they may eject at any moment. They are extremely skilled with these strong weapons, called Stings.
Pain Venom- Yellow Jackets have a special venom laced into their ‘stings’ which causes anyone who is struck to be filled with a mind-numbing pain. The victim is unable to think clearly while under the influence of this venom, and begins screaming and clutching at themselves uncontrollably. The victim may die from repeated stings. The venom wears off in 30 minutes. When a Yellow Jacket has a person beaten down by its poison, there is a 33.3% chance it will do one of the following (as dictated by mod)
-Kill the opponent
-Return them to their leader
-Torture the victim with their stings for a while (as dictated by mod)
Honeyspitter Hybrid-
mosslamb.deviantart.com/art/Nameless-Bee-Color-Reference-130428318
These slow-moving tank-like hybrids are strong, but lack intellect. They resemble a combination of an enormously fat person, combined with a giant honeybee. They can speak slurred English.
Level-9
Honey Jet- The Honeyspitter ejects a massive amount of honey from its mouth in a golden cone 25 feet wide. The honey dissolves all natural matter it comes in contact with over a period of half an hour. It takes slightly longer with living beings, but it causes them major amounts of pain as it eats away at their skin
Hive of Stings- The Honeyspitter emits foot long stings from around it in a 360 degree radius for 15 feet. Foes who are struck by the stings lose all their 5 senses simultaneously. The effect wears off in 1 hour. However repeated stinging may result in permanent loss of senses. Hybrids are immune to this venom
Honey Shield- The Honeyspitter emits a massive amount of Honey from its mouth, which hardens quickly into a sort of shield. The shield is resilient, and should it be damaged, the Honeyspitter may repair it, although it is a slow process. Of its own accord, the honey loses its strength after three hours and dissolves.
Hardened Skin- The Honeyspitter’s skin is more resistant to all damage.
Centipede Hybrid-
thedarkcloak.deviantart.com/art/It-was-found-in-the-depths-18618436
This disturbingly elongated hybrid is a bizarre combination of human and insect. It has exactly 100 legs, and powerful mandibles. They can see in the dark, and have a good scent of smell. They can speak slurred human language.
Level-9
Awareness- Due to their compound eyes, Centipede Hybrids can see 360 degrees around them, and cannot be surprised. They can see through most types of camouflage, and are immune to mind control.
Rapid Speed- Centipede Hybrids can moving unnervingly fast, three times as fast as a human.
Coil- The Centipede Hybrid can move sinuously, and attempt to crush its enemies. It can attempt to hold up to four individuals
Increased Strength- A Centipede Hybrid can pick up and carry up to half its weight. (1000 pounds)
Poison- Both the Centipedes hybrids jaws, and its many hand/feet are covered in a dangerous venom, which causes nerve damage an paralysis
Flatten- The Centipede Hybrid may flatten its body into less than an inch thick for as long as it wishes. It may move normally like this.
Jaws- The Centipede Hybrid has huge mandibles, which it may use to crush bones, bite through muscles, and skin with ease.
Rend- If a Centipede Hybrid gets a hold of an opponent with more than four of its arm/feet, it may attempt to rend the opponent into pieces (as decided by mod. Should the opponent be torn directly in half, the victim dies instantly)
Armor- A Centipede Hybrid in covered in strong red-black armor, and is only vulnerable about the joints and underneath its belly. It is resistant to most physical damage, and its armor dulls weapons or claws that strike it
Perfect Great Moth Hybrid-
users.skynet.be/snight/images/xx/XX.htm12.jpg
A unique form, the Perfect Great Moth Hybrid is the strongest type of hybrid. Though few, unpredictable and undeniably without any actual feelings, the Perfect Great Moth is a fearsome symbol of what horrors can be unleashed when you tamper with nature.
Level-10
Fear- The Perfect Great Moth Hybrid is such a fearsome looking creature, that all with a level under its own are intimidated within a 15 foot radius, and cower in fear. To break themselves from the fear, they must use as supreme act of will, which takes one post, during which time they are helpless.
Wings- The Perfect Great Moth Hybrid Has massive, powerful wings which an bear its great weight aloft. They can summon gale-force winds with powerful sweeps, and are covered in powerful Allergens, which cause all creatures within 30 feet to begin sneezing and coughing uncontrollably. It also causes the skin to break out in a violent, extremely itchy rash and supresses Super Powers. It resembles a faint gold-brown powder, and is so small that it can infiltrate even a gas mask. Insect hybrids are immune to this ability.
Genetic Blast- Summoning its own essence into a powerful orb of pale green light, The Perfect Great Moth Hybrid releases it into a powerful beam, which cuts through anything in its way for 50 feet. Any living thing struck by this beam is literally unmade, it’s very molecular structure destabilizing and falling to pieces, the opponent literally collapsing into a puddle of entrail soup. This kills the opponent instantly.
Great Claws- A Perfect Great Moth Hybrid is equipped with massive claws, with which it can deal powerful and crippling blows, able to kill an opponent with a single blow
Leadership- Any insect hybrid that is fighting along side the Perfect Great Moth Hybrid gains the following effects
-Gains double its strength
-Has increased speed, agility and endurance
-Is more hardy, and lives longer
-Is not affected by Mind control, illusions, or sound effects
Horn- The Perfect Great Moth Hybrid has a horn on its forehead, whch its may use to slash, stab or impale enemies