Post by Mya on Dec 4, 2009 20:36:45 GMT -5
Lvl 1:
Wind Strike- A small amount of air is manipulated into a force of wind, blowing back small enemies or projectiles. The farther away, the weaker it becomes.
Lvl 2:
Slicing Whisp- A whisp of air is manipulated into slicing motion, being able to cut through soft materials such as fabric, paper, skin, etc. The amount is limited, as well is the range.
Lvl 3:
Air Wall- A small area of gas particles cease movement, and create an invisible wall that cannot be broken unless the caster breaks it, or from a very strong attack. The caster cannot move it, and has a limited range, so that the wall disperses after a certain distance.
Lvl 4:
Thin Air- An area of air becomes thinner through will, which creates less pressure and causes physical attacks to be more frantic, allowing one to evade them more easily.This also makes it hard for those who are caught in the thinned air to breathe. This effects the caster, too.
Lvl 5:
Air Funnel- It is basically a whirlwind. It's a very strong whirlwind, though, and is able to lift up to one average-sized man. Though, whatever is being carried would most likely spin along with the air currents, aswell the same air currents expelled from the top of the funnel is drawn back in at the bottom. It's a cycle of air. This power is hard to control, and easily dissipates under pressure, but once mastered, this technique can be whipped out over and over again quite easily.
Lvl 6:
Air Blast- An Air Blast can knock down larger targets, and can cause faster/larger projectiles including bullets to change their course slightly. Has a larger range, and is strong even at a distance. The flexibility is limited, and it is difficult to sustain a long time.
Lvl 7:
Stone Air- Any air within a limited (but large) range can be manipulated and manifested into an unyielding force, though which energy is transferred from the stationary particles to the caster. Only a limited amount of air can be manipulated, though it is a large limit. The denser the air, the stronger and colder it is, the thinner the air, the weaker and less-cold it is. Unlike the Air Wall, air particles can be manipulated to make the same volume denser or thinner than the air surrounding it, and through a lot of energy, can move that fixed air around or for a short distance.
Lvl 8:
Vaccuumization- One is able to completely remove all gas particles from a specified area, creating a vacuum. This can cause any physical attacks to end in tragedy, and it also deprives enemies of oxygen and causes internal bleeding and such from the sudden internal body pressure being able to release into the vacuum. The size limit has a maximum volume of being able to fit one full-grown human inside the vacuum. Lack of air for another being begins with choking, unsuccessful hyperventilation, unconsciousness, oxygen deprivation and thus a coma, and lastly death. It would be better advised to move out of the way before one loses consciousness, as it is hard for the caster to transport the vacuum, though it is still quite difficult to sustain a vacuum long enough to even come close to the chance of death, anyway.
Lvl 9:
Air Blade- A blade of gas particles that can slice through things at the atomic level, splitting apart objects of any material. That's correct, it has the ability to slice through anything. It still has a limited range, and at most you could apply it to a small, hand-held weapon, but also, it takes immense concentration. It's impossible to whip it out like you've been doing it your whole life.
Lvl 10:
Air Rip- One is able to embed a 'black hole' into an inanimate object, which then sucks everything in front of it up like a black hole, but its power is based on the user's power and the object it is on, and those factors effect its power and how long it lasts. The average is only a few seconds. It is unable to work in vacuums, and it is very difficult to sustain, but it is impossible to 'clog', and has the ability to absorb anything that it comes in contact with. Though, it isn't spontaneous, and if the Air Rip closes half-way through absorbing something, then whatever wasn't absorbed falls to the ground, unabsorbed.
Wind Strike- A small amount of air is manipulated into a force of wind, blowing back small enemies or projectiles. The farther away, the weaker it becomes.
Lvl 2:
Slicing Whisp- A whisp of air is manipulated into slicing motion, being able to cut through soft materials such as fabric, paper, skin, etc. The amount is limited, as well is the range.
Lvl 3:
Air Wall- A small area of gas particles cease movement, and create an invisible wall that cannot be broken unless the caster breaks it, or from a very strong attack. The caster cannot move it, and has a limited range, so that the wall disperses after a certain distance.
Lvl 4:
Thin Air- An area of air becomes thinner through will, which creates less pressure and causes physical attacks to be more frantic, allowing one to evade them more easily.This also makes it hard for those who are caught in the thinned air to breathe. This effects the caster, too.
Lvl 5:
Air Funnel- It is basically a whirlwind. It's a very strong whirlwind, though, and is able to lift up to one average-sized man. Though, whatever is being carried would most likely spin along with the air currents, aswell the same air currents expelled from the top of the funnel is drawn back in at the bottom. It's a cycle of air. This power is hard to control, and easily dissipates under pressure, but once mastered, this technique can be whipped out over and over again quite easily.
Lvl 6:
Air Blast- An Air Blast can knock down larger targets, and can cause faster/larger projectiles including bullets to change their course slightly. Has a larger range, and is strong even at a distance. The flexibility is limited, and it is difficult to sustain a long time.
Lvl 7:
Stone Air- Any air within a limited (but large) range can be manipulated and manifested into an unyielding force, though which energy is transferred from the stationary particles to the caster. Only a limited amount of air can be manipulated, though it is a large limit. The denser the air, the stronger and colder it is, the thinner the air, the weaker and less-cold it is. Unlike the Air Wall, air particles can be manipulated to make the same volume denser or thinner than the air surrounding it, and through a lot of energy, can move that fixed air around or for a short distance.
Lvl 8:
Vaccuumization- One is able to completely remove all gas particles from a specified area, creating a vacuum. This can cause any physical attacks to end in tragedy, and it also deprives enemies of oxygen and causes internal bleeding and such from the sudden internal body pressure being able to release into the vacuum. The size limit has a maximum volume of being able to fit one full-grown human inside the vacuum. Lack of air for another being begins with choking, unsuccessful hyperventilation, unconsciousness, oxygen deprivation and thus a coma, and lastly death. It would be better advised to move out of the way before one loses consciousness, as it is hard for the caster to transport the vacuum, though it is still quite difficult to sustain a vacuum long enough to even come close to the chance of death, anyway.
Lvl 9:
Air Blade- A blade of gas particles that can slice through things at the atomic level, splitting apart objects of any material. That's correct, it has the ability to slice through anything. It still has a limited range, and at most you could apply it to a small, hand-held weapon, but also, it takes immense concentration. It's impossible to whip it out like you've been doing it your whole life.
Lvl 10:
Air Rip- One is able to embed a 'black hole' into an inanimate object, which then sucks everything in front of it up like a black hole, but its power is based on the user's power and the object it is on, and those factors effect its power and how long it lasts. The average is only a few seconds. It is unable to work in vacuums, and it is very difficult to sustain, but it is impossible to 'clog', and has the ability to absorb anything that it comes in contact with. Though, it isn't spontaneous, and if the Air Rip closes half-way through absorbing something, then whatever wasn't absorbed falls to the ground, unabsorbed.