Post by Link on Jul 14, 2010 18:23:24 GMT -5
The Helios are a mysterious sect of astral dwelling beings, who have been attracted to Earth on occasion, but are mostly content to simply float through the Galaxy. They are made mostly of primordial energy, and have amazing amounts of untapped power. If some being could somehow harness the power of the Helios, there would be no limit to their power
Helei
Lvl 1-2
(IMG:http://s245.photobucket.com/albums/gg58/kingnate3918/Aliens/Helios/HeliosII.jpg)
Powers:
Flare-A bright flash of light. Can stun surrounding opponents
Energy Distribution-Can heal minor wounds, given to itself, or another being
Solar-Powered-Heals abnormally quickly in sunlight
Hover- Helei are capable of flight
Helei Triad
Lvl 2-4
(IMG:http://s245.photobucket.com/albums/gg58/kingnate3918/Aliens/Helios/HeliosIII.jpg)
Powers:
Bright-It is extremely difficult to gaze upon a Helei Triad, and not be dazzled, or at least temporarily blinded
Radiation-The Helei Triad exudes a neutral solar energy, which provides both illumination, but which they can also control. If threatened, they increase the temperature of this aura to dangerously high levels, burning organic material it comes in contact with
Greater Energy Distribution-The Helei Triad has greater healing powers then it does in its singular form, and can cure moderate wounds, either of themselves or other creatures with a mere touch
Unstable-If one of the Helei in a Helei Triad is destroyed, it explodes in a flash of concentrated solar energy, and its brethren follow suit, creating a rather powerful explosion and bright light.
Hover- Helei Triads are capable of flight
Helios Warden
Lvl 5
(IMG:http://s245.photobucket.com/albums/gg58/kingnate3918/Aliens/Helios/HeliosI.jpg)
Powers:
Sense- A Helios Warden can sense if a Helei or a Helei Triad has been destroyed, and will begin to move towards the site of their death upon sensing it
Light Walk- A Helios Warder can change itself into pure light, allowing it to travel vast distances extremely quickly
Light Dance- A Helios Warden exudes a powerful radiance of white light, which it utilizes in a deadly fighting style, attacking a near-blinded opponent with a series of rapid punches and kicks
Hand of Light- A Helios Warden can heal all but the most grievous wounds, although it drains its energy levels significantly
Touch of Day- Once per day, a Helios Warden can focus the full heat of the sun into a single strike, literally vaporizing anything it comes in contact with. This is rarely used, as it is extremely draining for a Helios Warden.
Retribution- If a Helios Warden dies, it converts its body to pure energy, releasing it in a extremely concentrated 10 by 10 explosion
Helian Solar Being
Level 6
(IMG:http://s245.photobucket.com/albums/gg58/kingnate3918/Aliens/Helios/HelianRockBeing.jpg)
Powers:
Suns Glory- Only beings of a level equal to or greater than a Helian Solar Beings may actually see a Helian Solar Being. All others who encounter it are unable to gaze upon it directly, and a blinded if they try
Massive Size- A Helian Solar Beings pure mass makes it formidable, and normal strikes become near lethal if they encounter a foe
Solar Armor-A Helian Solar being, while slow, is covered essentially formed of an extremely thick, red-hot, ever shifting armor of magma, which can withstand all but the most grievous of blows, and converts the strikes into healing energy for the Helian Solar being if they are not lethal.
Inferno-A Helian Solar being is surrounded by an extremely hot aura, which increases in intensity the closer you get to its body. This causes its blows to set opponents on fire, and to have it melt its way out of most restraints
Solarbeam- A Helian Solar Being is able to focus the power of the sun into its hands, and release it in a 100 by 10 cone of light, which essentially vaporizes its enemies, and is able to cut through almost any substance. It takes several minutes of charging to use this ability, and drains the Helian Solar Being of a great deal of energy. It can use anywhere from 3-5 a day safely, but afterwards risks destroying itself
Flight- Helian Solar Beings are capable of flight
Made by Thorn.
Helei
Lvl 1-2
(IMG:http://s245.photobucket.com/albums/gg58/kingnate3918/Aliens/Helios/HeliosII.jpg)
Powers:
Flare-A bright flash of light. Can stun surrounding opponents
Energy Distribution-Can heal minor wounds, given to itself, or another being
Solar-Powered-Heals abnormally quickly in sunlight
Hover- Helei are capable of flight
Helei Triad
Lvl 2-4
(IMG:http://s245.photobucket.com/albums/gg58/kingnate3918/Aliens/Helios/HeliosIII.jpg)
Powers:
Bright-It is extremely difficult to gaze upon a Helei Triad, and not be dazzled, or at least temporarily blinded
Radiation-The Helei Triad exudes a neutral solar energy, which provides both illumination, but which they can also control. If threatened, they increase the temperature of this aura to dangerously high levels, burning organic material it comes in contact with
Greater Energy Distribution-The Helei Triad has greater healing powers then it does in its singular form, and can cure moderate wounds, either of themselves or other creatures with a mere touch
Unstable-If one of the Helei in a Helei Triad is destroyed, it explodes in a flash of concentrated solar energy, and its brethren follow suit, creating a rather powerful explosion and bright light.
Hover- Helei Triads are capable of flight
Helios Warden
Lvl 5
(IMG:http://s245.photobucket.com/albums/gg58/kingnate3918/Aliens/Helios/HeliosI.jpg)
Powers:
Sense- A Helios Warden can sense if a Helei or a Helei Triad has been destroyed, and will begin to move towards the site of their death upon sensing it
Light Walk- A Helios Warder can change itself into pure light, allowing it to travel vast distances extremely quickly
Light Dance- A Helios Warden exudes a powerful radiance of white light, which it utilizes in a deadly fighting style, attacking a near-blinded opponent with a series of rapid punches and kicks
Hand of Light- A Helios Warden can heal all but the most grievous wounds, although it drains its energy levels significantly
Touch of Day- Once per day, a Helios Warden can focus the full heat of the sun into a single strike, literally vaporizing anything it comes in contact with. This is rarely used, as it is extremely draining for a Helios Warden.
Retribution- If a Helios Warden dies, it converts its body to pure energy, releasing it in a extremely concentrated 10 by 10 explosion
Helian Solar Being
Level 6
(IMG:http://s245.photobucket.com/albums/gg58/kingnate3918/Aliens/Helios/HelianRockBeing.jpg)
Powers:
Suns Glory- Only beings of a level equal to or greater than a Helian Solar Beings may actually see a Helian Solar Being. All others who encounter it are unable to gaze upon it directly, and a blinded if they try
Massive Size- A Helian Solar Beings pure mass makes it formidable, and normal strikes become near lethal if they encounter a foe
Solar Armor-A Helian Solar being, while slow, is covered essentially formed of an extremely thick, red-hot, ever shifting armor of magma, which can withstand all but the most grievous of blows, and converts the strikes into healing energy for the Helian Solar being if they are not lethal.
Inferno-A Helian Solar being is surrounded by an extremely hot aura, which increases in intensity the closer you get to its body. This causes its blows to set opponents on fire, and to have it melt its way out of most restraints
Solarbeam- A Helian Solar Being is able to focus the power of the sun into its hands, and release it in a 100 by 10 cone of light, which essentially vaporizes its enemies, and is able to cut through almost any substance. It takes several minutes of charging to use this ability, and drains the Helian Solar Being of a great deal of energy. It can use anywhere from 3-5 a day safely, but afterwards risks destroying itself
Flight- Helian Solar Beings are capable of flight
Made by Thorn.