Post by samantha on Feb 18, 2009 23:01:57 GMT -5
My first one so please edit where you'd like. =P
Tell me if something's too much… or too little, or just what you think.
I was drawing a blank on 8 and 9 so Ikul supplied those. Thank you, Ikul.
Healing:
Lvl 1:
Basic Skills- An amazing aptitude and extraordinary knowledge for healing. They are just better at it then the next person.
Lvl 2:
Lullaby- A lullaby that you sing to the person you’re healing softly which speeds up their recovery by half the time it would take them otherwise.
Lvl 3:
Lullaby Needle- A lullaby that you sing to the person you’re healing softly which heals the wound on it’s own in the course of half the time it would take otherwise and removes all scarring and left-over injury. The name comes from stitching, as it essentially does that same that a needle would with less effort.
Lvl 4:
ShortCut- Used to heal small cuts or bruses. You are unable to use this or anything higher for 20 more minutes if you are lvl4, or lvl5.
Lvl 5:
DeepTreatment- Used to heal larger/deeper cuts or bruses. You are unable to use this, anything higher, or ShortCut for 30 more minutes if you are lvl5-lvl6.
Lvl 6:
MajorTreatment- Used to heal any fatal injury. You may not use anything else for 2 hours and you are in a weakened state.
Lvl 7:
Leech- Used to take energy away from the people around you. The amount of energy depends on your level. You start with 1 quarter of your energy in lvl 7, then it rises 1 quarter with each new level until you’re able to take it from various people. You need to wait one day between each use if it’s for Supers, and 12 hours if it’s for ordinary humans.
lvl 8:
Conduct Life- As the Leech ability, only the energy flows to someone else instead of you. Requirements as the Leech ability, and one does not make the other impossible.
Lvl 9:
Ancient Wounds- By touching someone, you make wounds appear on their body, wounds they had long ago and that had vanished, healed, for a long time, until you called for them again. Of course, it's useless if someone never has had any serious injuries, but I think every hero has contained a piece of lead at one time or the other.
(Note for Body Snatching: Wounds inflicted to the body part while it was attached to the original owner count, wounds inflicted on the same body part before the last switch don't)
Lvl 10:
Rejuvenation- Rejuvenate yourself again and again, essentually living forever this way. It also heals any injuries you had between the time of rejouvination and the time time you rejuvenate to. Limited to rejouvinate every two hours.
Tell me if something's too much… or too little, or just what you think.
I was drawing a blank on 8 and 9 so Ikul supplied those. Thank you, Ikul.
Healing:
Lvl 1:
Basic Skills- An amazing aptitude and extraordinary knowledge for healing. They are just better at it then the next person.
Lvl 2:
Lullaby- A lullaby that you sing to the person you’re healing softly which speeds up their recovery by half the time it would take them otherwise.
Lvl 3:
Lullaby Needle- A lullaby that you sing to the person you’re healing softly which heals the wound on it’s own in the course of half the time it would take otherwise and removes all scarring and left-over injury. The name comes from stitching, as it essentially does that same that a needle would with less effort.
Lvl 4:
ShortCut- Used to heal small cuts or bruses. You are unable to use this or anything higher for 20 more minutes if you are lvl4, or lvl5.
Lvl 5:
DeepTreatment- Used to heal larger/deeper cuts or bruses. You are unable to use this, anything higher, or ShortCut for 30 more minutes if you are lvl5-lvl6.
Lvl 6:
MajorTreatment- Used to heal any fatal injury. You may not use anything else for 2 hours and you are in a weakened state.
Lvl 7:
Leech- Used to take energy away from the people around you. The amount of energy depends on your level. You start with 1 quarter of your energy in lvl 7, then it rises 1 quarter with each new level until you’re able to take it from various people. You need to wait one day between each use if it’s for Supers, and 12 hours if it’s for ordinary humans.
lvl 8:
Conduct Life- As the Leech ability, only the energy flows to someone else instead of you. Requirements as the Leech ability, and one does not make the other impossible.
Lvl 9:
Ancient Wounds- By touching someone, you make wounds appear on their body, wounds they had long ago and that had vanished, healed, for a long time, until you called for them again. Of course, it's useless if someone never has had any serious injuries, but I think every hero has contained a piece of lead at one time or the other.
(Note for Body Snatching: Wounds inflicted to the body part while it was attached to the original owner count, wounds inflicted on the same body part before the last switch don't)
Lvl 10:
Rejuvenation- Rejuvenate yourself again and again, essentually living forever this way. It also heals any injuries you had between the time of rejouvination and the time time you rejuvenate to. Limited to rejouvinate every two hours.