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Post by Ikul on May 19, 2009 16:17:46 GMT -5
I've invented a series of powers which work not by creating, but by taking away the four primary elements. this is the first one, I'll write up the others later. For Fire: Power of Frigidity: 1. First Hypothermia A touched person becomes shivering uncontrollably, and the arms and legs will lose strength. 2: Lower Body Temperature: The ability to lower body temperature not only makes you invisible on thermal detectors, but also allows to hibernate for long periods of time. 3. Bereave of Energy: Any attacks coming closer to you fade out or slow down into at best a harmless poke. 4. Secondary Hypothermia: The subject doesn't have a cold sensation, but the muscles begin losing strength. The fingers become numb sausages. 5. Shattering Temperatures: A surface or object becomes cold and very, very fragile. 6. Serious hypothermia: As Secondary Hypothermia, only the eyesight begins weakening seriously, and becomes confused. 7. Frosty Conditions: Make the environment cold and inhospitable to all others. 8. Very serious hypothermia: A touched person immediately loses muscle coordination, becomes confused and gets mild amnesia. 9. Stop Energy Flow: Powerful attacks now barely make it to you, lacking energy. 10. Complete Hypothermia: Cold spreading through a touched opponent causes blackouts, organ failure, and paralysis in the extremities. Sometimes fingers can die off after prolonged exposure.
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Post by Ikul on May 22, 2009 15:06:36 GMT -5
Lvl 1: Pitfall: A pit appears beneath the opponent, and falls down, which likely involves some damage.
Lvl 2: Depression: You can lower the territory around you slightly, creating ramps or pits for cover.
Lvl 3: Safety drop: The ground under the user's own feet goes down, allowing him to drop out of harm's way. A smart user will shape the pit so that he can get out easily.
Lvl 4: Well Drop: A deep, vertical hole opens up under the opponent, and he crashes down, likely breaking something.
Lvl 5: Sink and crack: Control over rock allows to break open rocks and walls and sinking entire structures into the earth, if slowly.
Lvl 6: Clifffall: A large hole and deep hole, capable of swallowing up to ten people with vertical, smooth walls, appears in the ground.
Lvl 7: Uneven ground: The earth begins forming moving and writhing, making it difficult for anyone but the power user, to even stand, let alone walk.
Lvl 8: To the depths: The earth under your opponents gives way, lowering, becoming one hole and sucking them all into it, creating one pile of people far beneath the earth.
Lvl 9: Lower: When an attack is arriving, the ground under the user lowers, making any attack miss in height. Immediately after that, the earth surrounding him drops as well, so the user has no disadvantage in height.
Lvl 10: Maw of the Abyss: A hole of hundreds of meters in depth, with a diameter of about 20 meters, appears into the ground, sucking everything standing on the ground in a 200-meter range, except for the user, into it, and it piles up in there.
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Post by Link on May 22, 2009 15:09:10 GMT -5
Whats the title for second one?
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Post by Ikul on May 22, 2009 15:13:53 GMT -5
Power of the Caves.
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