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Numbers
May 19, 2009 20:36:09 GMT -5
Post by samantha on May 19, 2009 20:36:09 GMT -5
Numbers
lvl 1 Fundamentals: Everyone starts at 100hps before a battle, including yourself no matter the damage dealt beforehand. Damage by someone else is 8hps times their level. Yours is 8 hps, then what your next levels give you.
lvl 2 Addition: add 15hps to yourself to regain our health.
lvl 3 Subtraction: Subtract 15 hps from your oppenent.
lvl 4 Multiply: Multiply your hp by how many people you’re fighting
lvl 5 Divide: Divide all your oppenent’s hp by how many opponents you are fighting
lvl 6 A^2 + B^2 = C^2 : Take your oppenent’s (A) hps and square that, then add your hps (B) and square that, to create the monster Azald (C^2) with the added hps.
lvl 7 Negatives: Bring back someone from the dead with negative health. Once they get to -100 hps they’re gone for good. No new fight renewals. They may be brought back to proper life while in this state.
lvl 8 y = mx + b : Slope someone’s hps to go gradually down with this equation.
lvl 9 Your Pay + Their Pay= Your New Pay: Can only add by 1 other person’s pay at once so keep numbers jotted down.
lvl 10 1000 Numbers: 1000 “one figures” come down from the sk at people like darts.
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Numbers
May 20, 2009 9:00:52 GMT -5
Post by Ikul on May 20, 2009 9:00:52 GMT -5
The problem here is that you're essentially immune to danger from two opponents at lvl 2. Well, they can kill you after 100 rounds. By that time you can walk out, and they'll be exhausted.
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Numbers
May 20, 2009 12:13:51 GMT -5
Post by samantha on May 20, 2009 12:13:51 GMT -5
grr, that's true. >.< I was tryna use that as a way to keep the divisions and place and not having someone say "I punched him and it took away 100hps". I just don't know how to do that… so, ideas?
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Numbers
May 20, 2009 13:28:20 GMT -5
Post by Ikul on May 20, 2009 13:28:20 GMT -5
None, unless we start importing dice, and those will eventually force us to make a set of rules like DnD or Shadowrun. Now, while I don't mind, I have to warn you the basic handbook for that has 300-something pages. And then there's the handbook for the Dungeon Master, etc. etc. So, there's no solution there. I'll keep looking for it though.
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Numbers
May 20, 2009 13:31:28 GMT -5
Post by Link on May 20, 2009 13:31:28 GMT -5
It does seem overpowerd. Adding Lifepoints/dividing/multiplying will have to be limited to a certain amount of times per battle...
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