Post by Link on Jul 8, 2009 11:04:29 GMT -5
Lvl 1:
Soul Weapon- When someone dies in your direct presence, you can draw their soul out of their body, preventing them forever from gaining eternal peace.
This soul can then be shaped into a weapon, which is tougher than most metals and can be reabsorbed into your person temporarily. If it is, by any means, destroyed, you can conjure it again at will.
More souls in your weapon means it's tougher and packs more of a punch.
Choose this weapon when creating the character.
Lvl 2:
Store Soul- After killing a subject, you can store their soul, up to three, inside yourself.
Lvl 3:
Empower Weapon- By channeling the (possibly stored) soul of a dead super into your weapon, you can give it a supernatural power. Depending on the power tree of said soul, and the total levels in a tree that you have channeled into the weapon, it gains special effects. Maximum four special effects can be used at the same time. See list at the end.
Lvl 4:
Burn Soul- You can fuel your own system with a soul. This gives you a jolt of energy, and heals some injuries.
Lvl 5:
Megastore Soul- Store up to seven souls in your body. Craft a man-like, wooden amulet which you need to keep on your person to store another soul in, one soul per amulet.
Lvl 6:
Soul Shield- By expending one of your souls, you create a barrier around yourself which defends you from incoming attacks, and people who touch it experience all pains of the soul owner's death.
Lvl 7:
Soul Shot- Use one-tenth of a soul to send three colorful darts, which pierce upon impact and paralyze the subject for five seconds, putting him trough the agony of the original soul owner's death.
An entire soul can be burnt up for this power in one movement, giving you thirty darts.
Out of every soul you use, one time, you can extract the power as if it were the soul weapon.
Lvl 8:
Soul Overlap- Extract some of the experiences, knowledge, and values from a soul. There is a very small chance of a powerful soul being able to take you over, a willful soul can resist this, resulting in a partial transfer of knowledge.
Lvl 9:
Maximum seven special powers per weapon.
Attract Soul- As you hit an opponent with your Soul Weapon, a piece of his soul sticks to it and is ripped out of their body. A person can survive up to fifteen such hits, and is slightly weakened after each strike. Each strike weakens more than the last.
Lvl 10:
Soul Form- The user touches a person, and appears to be sucked into the body, where he can fight the soul of the owner of this body.
Each retains his normal abilities.
If the target is a villain, they fight in an endless dark room.
If the target is a hero, they fight in an endless white room.
If the target is independent, they fight in an endless gray fog.
Soul Weapon- When someone dies in your direct presence, you can draw their soul out of their body, preventing them forever from gaining eternal peace.
This soul can then be shaped into a weapon, which is tougher than most metals and can be reabsorbed into your person temporarily. If it is, by any means, destroyed, you can conjure it again at will.
More souls in your weapon means it's tougher and packs more of a punch.
Choose this weapon when creating the character.
Lvl 2:
Store Soul- After killing a subject, you can store their soul, up to three, inside yourself.
Lvl 3:
Empower Weapon- By channeling the (possibly stored) soul of a dead super into your weapon, you can give it a supernatural power. Depending on the power tree of said soul, and the total levels in a tree that you have channeled into the weapon, it gains special effects. Maximum four special effects can be used at the same time. See list at the end.
Lvl 4:
Burn Soul- You can fuel your own system with a soul. This gives you a jolt of energy, and heals some injuries.
Lvl 5:
Megastore Soul- Store up to seven souls in your body. Craft a man-like, wooden amulet which you need to keep on your person to store another soul in, one soul per amulet.
Lvl 6:
Soul Shield- By expending one of your souls, you create a barrier around yourself which defends you from incoming attacks, and people who touch it experience all pains of the soul owner's death.
Lvl 7:
Soul Shot- Use one-tenth of a soul to send three colorful darts, which pierce upon impact and paralyze the subject for five seconds, putting him trough the agony of the original soul owner's death.
An entire soul can be burnt up for this power in one movement, giving you thirty darts.
Out of every soul you use, one time, you can extract the power as if it were the soul weapon.
Lvl 8:
Soul Overlap- Extract some of the experiences, knowledge, and values from a soul. There is a very small chance of a powerful soul being able to take you over, a willful soul can resist this, resulting in a partial transfer of knowledge.
Lvl 9:
Maximum seven special powers per weapon.
Attract Soul- As you hit an opponent with your Soul Weapon, a piece of his soul sticks to it and is ripped out of their body. A person can survive up to fifteen such hits, and is slightly weakened after each strike. Each strike weakens more than the last.
Lvl 10:
Soul Form- The user touches a person, and appears to be sucked into the body, where he can fight the soul of the owner of this body.
Each retains his normal abilities.
If the target is a villain, they fight in an endless dark room.
If the target is a hero, they fight in an endless white room.
If the target is independent, they fight in an endless gray fog.