Post by Link on Jul 8, 2009 11:07:33 GMT -5
This powerset uses an item called Capture Card. These can be bought from the Black Market or Exchange for about $100 each, or dropped by some enemies.
Users of this power will need to add another Post of what their Deck consists of.
Infused Cards are limited to 3 uses before they explode into dust.
Capture Cards only copy what they Capture, the original is unaffected.
Lvl 1:
Power Capture- Throw a Capture Card when a power is being used to copy the power onto the card. The card then becomes infused with that power, and is now a Power Card.
Max of 3 Cards in your Deck.
Only one Capture card can be used per round.
Lvl 2:
Max of 5 Infused Cards in Deck.
Lvl 3:
Object Capture- Throw a Capture Card at an inanimate object to infuse the card with the object. Card becomes an Object Card.
Max of 10 Infused Cards in Deck, of which only 5 can be Power Cards.
Lvl 4:
Plant Capture- Throw a Capture Card at any Plant, infusing the Capture Card with that plant. Card becomes a Plant Card.
Max of 15 Infused Cards in your Deck, of which only 7 can be Power Cards.
Up to 2 Infused Cards can be used per round.
Lvl 5:
Healing Card- Infuse a Capture Card with health, healing one person. The card explodes into dust after use.
Lvl 6:
Animal Capture- Throw a Capture Card at any Animal, infusing the Capture Card with that animal. Card becomes an Animal Card.
Max of 20 Infused Cards in Deck, of which only 10 Can be Power Cards and 5 can be Animal Cards.
Up to 3 Infused Cards can be used per round.
Lvl 7:
Human Capture- Throw a Capture Card at a non-Super Human, infusing the Capture Card with that person. Card becomes a Human Card.
Max of 25 Cards in Deck, of which only 12 can be Power Cards, only 7 can be Animal Cards, and only 5 can be Human Cards.
Lvl 8:
Max of 35 Infused Cards in your Deck, of which only 15 can be Power Cards, 8 can be Animal Cards, and 7 can be Human Cards.
Up to 4 Infused Cards can be used per round, but only 2 can be Power Cards.
Lvl 9:
Super Capture- Throw a Capture Card at any Super to infuse the Card with that Super. Card becomes a Super Human Card.
Max of 45 Infused Cards in your Deck, of which only 18 can be Power Cards, only 12 can be Animal Cards, only 10 can be Human Cards, and only 5 can be Super Human Cards.
Lvl 10:
52 Card Pickup- Toss out as many of your Infused Cards as you want. This does not count toward their 3 Use Max. Limited use to this Power's Lvl per day.
Max of 52 Infused Cards, of which only 20 can be Power Cards, 12 can be Animal Cards, 12 can be Human Cards, and 8 can be Super Human Cards.
Up to 5 Infused cards can be used per round, but only 3 can be Power Cards.
Users of this power will need to add another Post of what their Deck consists of.
Infused Cards are limited to 3 uses before they explode into dust.
Capture Cards only copy what they Capture, the original is unaffected.
Lvl 1:
Power Capture- Throw a Capture Card when a power is being used to copy the power onto the card. The card then becomes infused with that power, and is now a Power Card.
Max of 3 Cards in your Deck.
Only one Capture card can be used per round.
Lvl 2:
Max of 5 Infused Cards in Deck.
Lvl 3:
Object Capture- Throw a Capture Card at an inanimate object to infuse the card with the object. Card becomes an Object Card.
Max of 10 Infused Cards in Deck, of which only 5 can be Power Cards.
Lvl 4:
Plant Capture- Throw a Capture Card at any Plant, infusing the Capture Card with that plant. Card becomes a Plant Card.
Max of 15 Infused Cards in your Deck, of which only 7 can be Power Cards.
Up to 2 Infused Cards can be used per round.
Lvl 5:
Healing Card- Infuse a Capture Card with health, healing one person. The card explodes into dust after use.
Lvl 6:
Animal Capture- Throw a Capture Card at any Animal, infusing the Capture Card with that animal. Card becomes an Animal Card.
Max of 20 Infused Cards in Deck, of which only 10 Can be Power Cards and 5 can be Animal Cards.
Up to 3 Infused Cards can be used per round.
Lvl 7:
Human Capture- Throw a Capture Card at a non-Super Human, infusing the Capture Card with that person. Card becomes a Human Card.
Max of 25 Cards in Deck, of which only 12 can be Power Cards, only 7 can be Animal Cards, and only 5 can be Human Cards.
Lvl 8:
Max of 35 Infused Cards in your Deck, of which only 15 can be Power Cards, 8 can be Animal Cards, and 7 can be Human Cards.
Up to 4 Infused Cards can be used per round, but only 2 can be Power Cards.
Lvl 9:
Super Capture- Throw a Capture Card at any Super to infuse the Card with that Super. Card becomes a Super Human Card.
Max of 45 Infused Cards in your Deck, of which only 18 can be Power Cards, only 12 can be Animal Cards, only 10 can be Human Cards, and only 5 can be Super Human Cards.
Lvl 10:
52 Card Pickup- Toss out as many of your Infused Cards as you want. This does not count toward their 3 Use Max. Limited use to this Power's Lvl per day.
Max of 52 Infused Cards, of which only 20 can be Power Cards, 12 can be Animal Cards, 12 can be Human Cards, and 8 can be Super Human Cards.
Up to 5 Infused cards can be used per round, but only 3 can be Power Cards.